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[OOC] Calimshite Creation Myth

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In the vast reaches of the void, at the edge of a small nebula. There existed eleven beings. These eleven beings wished for a new home. So they gathered together all the gas and dust they could reach and compressed it with their hands, creating the star Calimsha. Then each decided to create their own planet to inhabit. They set out into the void once again, this time to find rocks, metals, gasses, and liquids to create their homes. After scouring the nearby space they each returned with enough to mace their own planet. This was the beginning of the first age of the gods, when the solar system was whole and each god lived solitarily on their own planet.

The gods lived like this for many revolutions of their planets. But soon they became lonely and wished for companions. The two gods of the inner most planets began to visit each other jumping to and from their homes to spend time with each other. The gods of the next two planets began meet with each other as well. Soon the entire system, save for one god, had paired up with one another. The final god, who had the smallest farthest planet and no room for visitors looked at the other gods with envy.

"I shall change my course and wander throughout the system, meeting each god twice in turn and then travel outward in a long exile before returning again." The other gods barely heard the voice from the outer planet, they were to excited with their friends to notice. For 35 rotations of the outer planet, the lone god observed the ten others silently. They started out elated, traveling across the void to their neighbor’s planet only to return later. Overtime, however, they became tired of the long trip and the time they had to spend alone on their own planet.

On the 36th inward swing of his planet, the lone god told the gods of the tenth and ninth planets. "Why don’t you pick one of your two homes and both stay their?"

"But there is not enough room for both of us to stay." They replied.

"I will help you." Said the lone god. "Make string from your hair. Make it long enough to stretch between your homes." They did as the lone god told. Weaving a braid from the hairs which had fallen to the floor and reinforcing the rope with a fresh strand from each of their heads.

"Now, god of the ninth planet, return to your home with one end of the rope and secure it to the ground. Do the same, god of the tenth planet. When both ends are secure, you must pull with all your strength until your two homes become one." said the lone god. They did as instructed. The god of the ninth planet returned home and attached the hair to the ground. The god of the tenth planet did the same. Then they pulled. Not since the creation of Calimsha had they exerted such effort. They kept pulling until their two planets collided and became one. The lone god continued on his journey inward and convinced the other gods to do the same. By the time the lone god had swung past the sun, there was now only six planets in the system.

The inner five each housed two gods who had brought their worlds together with a rope of their own hair. The first was the smallest, except for he lone god’s home. It contained the most minerals of all the planets in the system. The two residing gods became the richest of the eleven, their home decorated lavishly with crystals the size of mountains and platinum thrones for each to sit. The second planet was the harshest, intense heat at day and freezing cold at night and a mountain so high, one could reach out into space from its summit. This forced the two gods to be adaptable to any climate, even in the depths of space. The third planet had little of value and the gods living there became jealous of the others’ possessions. They were forced to barter with the others for necessities and became very shrewd in the ways of trade. The fourth planet from Calimsha had one side always in the light and the other always shrouded in darkness. When the gods there wished for warmth and light, they would stay on the lit side. When they wished for the cool serenity of darkness, they would stay on the dark side and stare off into space or at the fifth planet, which they visited often. The fifth planet was the largest, it’s gravity many times that of the others. The two gods who lived there became very strong, towering over the other nine gods. They were the only gods strong enough to carry the stones to build the various palaces of the gods. All this hard work left them little time to organize and design their own home. Not wanting the gods of the ninth and tenth planets to live without a home, the gods of the seventh and eight planets helped design and organize the construction of the god’s palace on the fifth planet. The sixth planet was the farthest, much smaller than the rest and nearly barren save for a small shack, home to the lone god who once again silently watched the ten other gods during the short time each cycle his planet was close to Calimsha.

On the 1295th revolution the lone god noticed that each pairs of gods was trying to create other living beings on their world. The gods of the ninth and tenth planets were creating microorganisms. The gods of the seventh and eighth planets created plants. The gods of the fifth and sixth planets created creatures to crawl through the rock, below the surface. The gods of the third and fourth planets created animals to run along the ground. The gods of the first and second planets crated creatures to fly through the sky.

On the trip outward, the lone god noticed that the other living things couldn’t prosper. The creatures on the inner three planets had nothing to eat and starved. The plants on the fourth planet had nothing to decompose them, and soon choked in their own bogs. The microorganisms over multiplied without food, and died out. During the long exodus in the outer system, the lone god contemplated the other gods’ creations. As the planet neared the inner system on the 1296th orbit, the god came to the epiphany that what the creatures needed was a planet for all of them to live on. Each in harmony with the other creations. This was proposed to the ten other gods who all agreed to travel out one last time into the far reaches of the void. This time they would create a new planet, richer and more beautiful than all the others. This planet would be home to all eleven gods as well as their creations.

The gods of the first and second planets brought back all the beautiful minerals they could find: gems, gold, platinum, and silver. The gods of the third and fourth planets brought back all the hardest, heaviest, and strongest materials: iron, tungsten, nickel, titanium, lead, and corundum. The gods of the fifth and sixth planets gathered all the gasses and liquids: water, air, and oil. The gods of the seventh and eight planets traveled far and wide searching for the best materials of their world. They gathered all the compounds essential for their creations to live: carbon, phosphorus, and salts. The gods of the ninth and tenth planets gathered all the rocks of which the planet would mostly consist of. They, once again, did the majority of the work, able to carry many time that of the other gods. The lone god traveled farther than all others, past the farthest reaches of the void. Farther than the could be seen from Calimsha. The god returned with the rarest of materials, materials all the other gods thought useless.

When all the gods had returned, they put together all they had found in the space between the third and fourth planet and created a new world which they called Caldûn. This planet was large enough, rich enough, and fertile enough to be the home of the gods as well as all their creations. Each pair of gods created a continent and the lone god created the oceans in-between. Then they took their creations from their former homes and brought them to their new home on Caldûn. The lone god taught all the living things how to live together: on, below, and above the surface.

For a wile the gods lived like this, lording over their own creations from their palaces through out the system and on Caldûn. However the gods had reached the end of their power. All their creations were capable of producing offspring, something the gods longed for themselves. Each of the pairs tried and tried for many rotations of their new world but were unsuccessful. One day, the gods of the seventh and eight planet were conversing with the lone god about their creations. How are they different than the gods? Why can they achieve something their very creators are incapable of? The lone god did not know the answer but called all the other gods together in council to discuss this.

All ten of the gods from the inner planets agreed that they wished for offspring and would even give up all their possessions and palaces to do so. The lone god said nothing while the other gods talked back and fourth on the issue. The world rotated 36 times while the ten gods discussed, argued, and postulated on how they could achieve what they wished for before the lone god spoke.

"Are you willing to give up you right as god?" asked the lone god of the others.

"Why would we give up our rights as gods? Asked the gods of the seventh and eight planets.

"We are immortal, gods who created this system and all that it contains. Our living creations are mortal, they are young, grow old, and die while we stay the same for eternity. Because we cannot change, because we cannot die, we cannot have the children we desire." Said the lone god.

For thirty six months of thirty six days, the ten gods contemplated the lone one’s words. At the end of the last day of the thirty sixth month, all the gods agreed to give up their immortality and become mortal. While they knew they would some day die, their children will continue to rule over the other creatures of Caldûn as descendants of those who were once gods.

The gods of the ninth and tenth planets, being the strongest, became the first man and the first woman of the Zarathii. They and their descendants would be the laborers, builders, and farmers. The gods of the seventh and eight planets were the most curious and organized. They became the first of the Reltorii. Their descendants would be all the scientists and organize the work of the Zarathii. The gods of the fifth and sixth planet, shrewdest of the eleven, became the first of the Sharbanii, whose descendants would trade, barter, and manage the world’s goods. The most aggressive and hardy of the gods, those from the third and fourth planets became the first Farisahii. They and their children would protect all the other castes from harm. The gods of the first and second planet, the richest of the eleven, would become the first Thogrhii. They and their descendants would rule over all the other castes of Caldûn.

Finally, the lone god who had no companion proclaimed that it would be celibate. It would watch and observe all the other castes, give advice in times of need, and teach all the others’ children of the past. This was the first of the Gobrinii. The cast that is not a caste. These priests will have no children, but come only from those in the other castes who wish to learn about the past, observe the present, and teach for the future. Those who can find no home in any of the five castes will find a place among the Gobrini.

Thus the five Castes of Caldûn and the order of Gobrinii were created.

Notes:

Caste Namesi

Zarath = worker

Reltor = administrator/scientist (The Reltorii is the cast of scientists and administrators although there are separate words used to distinguish the two professions. "Reltorath" is the word used for what we would consider an administrator and "Reltorach" is used for scientists and researchers.)

Sharban = merchant

Farisah = warrior

Thogrh = noble

Gobrin = priest

The Calimsha System

The current Calimsha System has seven planets. Caldûn is the fourth from the star and the only planet with native life forms. The descriptions contained in the story of the other six planets fairly accurately describes them. Each planet is named following the convention Dhal[Caste Name, plural possessive] with the caste name corresponding to the caste descended from the gods who resided on that planet in mythology. The Dhal prefix is an ancient Caldûn word, only still used in this context. It is the ancient root from which the modern Caldûni words for hearth, origin, home, and womb all come from. The first planet, Dhalthogrin, contains many fabulous mineral deposits. While many of the precious metals have been mined out over time, there are still gigantic caverns of crystal which could have been the palace of the Thogrhi gods, although no "crystal thrones" have yet to be found. The Crystal Forest on Caldûn has the same mineral composition as these caverns and has been the center of worship for the Thogrhii. It is hypothesized that the Crystal Forest is the ancient home of the first nobles.

The second planet, Dhalfarisahin, is volcanically active and has no atmosphere. Temperatures range from 120 to 700 Kelvin. Dhalfarisahin is home to the systems largest mountain. A giant volcano near the equator near a hundred kilometers tall which could be the mountain referred to in the myth.

The third planet, Dhalsharbanin, is barren, it is completely geologically inactive and is covered in e thin layer of dust. All test and observations show that the planet is almost entirely SiO2. There are no mineral deposits worth mining as suggested in the myth. "The third planet had little of value…"

Dhalreltorin, the fifth planet, is indeed tidal locked, it contains large newly discovered deposits of Iron, Titanium, Tungsten, Unobtainium, and more far bellow the crust. The Caldûn Royal Laboratories are located on the dark side of Dhalreltorin. These laboratories and research facilities are where most of the construction and metallurgic innovations for the Empire have originated in the past millennium.

The sixth planet Dhalzarathin, is the systems only gas giant. It has a Nickel-Iron core about twice the size of Caldûn. It also has unusually high concentrations of deuterium and tritium in its predominantly hydrogen atmosphere. Such concentrations, however, should not be possible in nature due to beta decay. The cause of these high concentrations is unknown, but it enabled Caldûn to become the powerful nation it was before the empire because of deuterium’s and tritium’s use in fusion generators.

The seventh planet is a small icy and rocky world, about twice the size of Caldûn’s moon. It has a very unusual orbit, highly elliptical and inclined at almost a right angle to the ecliptic. It spends a short time in the inner system as it swings near Calimsha, getting even closer than Dhalthogrhin to the star, then travels out beyond Dhalzarathin. It’s year is 1296ii times as long as Caldûn’s.

The Gobrinii: The Priestly Order

The Gobrinii consists of members from all five castes who have voluntarily renounced all ties to their previous caste and taken a vow of chastity. The Gobrini are the kingdom’s historians. They record, without bias, all the events and chronicles of Caldûn and teach this history to their own initiates as well as the young of the other castes.

Traditionally, The Gobrinii is broken up into many Chapters, each of which has six Diocese, which are composed of six Missions, each with six Parishes consisting of six Gobrini. The six Gobrini in a Parish are representative of all five castes of Caldûn. One Zarath, one Reltor, one Sharban, one Farisah, one Thogrh, and one Danjioriii. This ratio of caste representation is kept strictly ridged. The Danjior is the leader of the parish. The Danjior of the first parish in a mission is the leader of that mission and the Danjior of the first parish of the first mission of a diocese is the head of a diocese, and so on all the way up to the Danjior of the first parish of the first mission of the first diocese of the first chapter, who is the leader of the entire order.

The vow of celibacy is taken very seriously. If any Gobrin has a child, the child as well as both parents are either executed or exiled/excommunicated.


i Add an "i" at the end of these nouns for the plural. Adding an "ii" refers to the whole caste. (e.g. Zarathi = workers, Zarathii = worker caste)

ii The numbers 6, 36(62), 216(63), and 1296(64) are important number for Caldûn, there are, 6 days per week, 6 days per month, 6 months a year, and 6 years in one crop cycle. Therefore there are 36 days per month, 216 per year, and 1296 per crop cycle. The recurrence of the number six and its powers in mythology as well as in celestial cycles is one of the largest pieces of evidence pointing to the validity of the Calimsha Creation Myth. Likewise it is no surprise that Caldûni used a base six number system.

iii The closest translation of the word Danjior is "bastard," and is often used as an insult to non-Danjior. Although confusingly, a true Danjior, as a member of and leader within the Gobrinii, is highly respected by all Calimshites. A Danjior is a child of parents from different castes. Since the Danjior can claim no caste as their own, their only home is in the Gobrinii. In the past few millennia, however, several Danjiori have been accepted into the castes of one of their parents, usually the caste of the mother. The exception to this are Danjorii of a Zarath and one of another caste. They are never accepted into any caste accept the Zarathii (or the Gobrinii of course).

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On December 12th, 2005 06:54 am (UTC), cendalire commented:
...holy crap man. LJ-cut please. @_@
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